Gaming, Writing

That’s The Way It Goes

I switched from Fallout to GTAO this week, in anticipation of Red Dead Redemption II. I’m a “glitchy” gamer—I have sensory processing disorder issues, and my coordination can get wonky, causing me to have problems with buttons and things. Since I knew I’d be playing RDR2, I wanted to switch to game with a similar control scheme to get myself used to it to minimize the glitches once I started playing.

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In-Between Games

I’ve been in one of those ruts lately where you’re in-between games. The game I was really into stops holding my interest, and then I start casting about for something to take its place. For some reason I’ve lost interest in the game; either I reached the shelf point, or my mood shifted, or something; but I don’t have another game to turn to.

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We pass a cat, then another, Rockstar’s official mousers, before stopping inside the studio where many of the game’s 700 voice actors have recorded lines for Red Dead Redemption 2. Near the control panel, Dan recalls a time when he directed actors himself. He and Burt Reynolds had an argument about the direction of a scene from 2002’s Grand Theft Auto: Vice City. It ended with Reynolds yelling, “Get the limey out of here.”

The Making of Rockstar Games’ Red Dead Redemption 2

I’ve been looking forward to this game for a while, and this article really whetted my appetite without getting into a lot of spoilerish detail.


There is historical precedent, too. According to some urban planning experts, Broadway was New York City’s earliest desire line, following as it does the Native American-made Wickquasgeck Path, which is thought to have been the shortest route between pre-colonial settlements in Manhattan that avoided swamps and hills. Broadway is the only remaining one path, according to Marini, that “wasn’t wiped out by the European grid being overlaid on it”.

Desire paths: the illicit trails that defy the urban planners | Cities | The Guardian